Manhunter 2: San Francisco - Sierra On-Line Solution by Sue Medley Day One. Get MAD, close it. Get ID card (Peter Brown). Back up. Open MAD, info, Peter Brown. His address is Lombard Street. Go to Tracker. Follow Target 1 (Bank Of Canton, Warehouse, meets Target 2 at the entrance, Ferry Building, Embarcadero Fountain). Follow Target 2 (warehouse, Hyde Street Pier). Close MAD. Travel to Manhunter's appartment. Enter. Open drawer (take cloth, "rub jewel of heaven"). Look at the window (Transamerica Pyramid and Coit Tower). Travel to Bank of Canton. Enter side door. Go down the stairs, through hole in wall, down the tunnel to the office. Get newspaper from bin (recluse scientist, Noah G, has created a pig/monkey mutant). Look at the dead man's face, look at his hand (dragon tattoo on palm). Examine desk top, get note (Greetings Fellow Dragons, the R3 is the L1 to R4, Tad). Note the writing on the door .... read it. Use MAD, info, Tad Timov (Head of Bank Security). Close MAD. Go back to street, go left. Examine man's hand (dragon mark on palm), examine his face, get broken fang from throat, get laundry receipt (no 57). Travel to warehouse. Go in. Examine bloody clump of coarse hair on the floor. Select easy arcade. Enter warehouse. Avoid the robots and leave left to the office. Get mallet. Note schedule on wall (experimental station needs its crates) Examine desk, read message (Zac me hurt me got it traitor Mic me at den). Leave warehouse. Travel to Ferry Building. Enter. Examine poster on the wall (return the viewer by order of the Orb Alliance). Back up. Leave. Travel to Embarcadero Fountain. Select easy arcade, enter fountain. Spin round the fountain, avoid the centre, leave east. Select easy arcade, punch and stomp on the rats and bats. Don't try to move, when they stop, go right. Note writing on wall (me be man again some day). Examine body (part human, part animal), get empty flask (marked "remedy") Get the driver's licence from under the bed (in name of Stone). Use MAD, info, Mic Stone (address unknown, experimental volunteer). Close MAD, leave through tunnel, spin out again. Travel to Hyde Street Pier. Examine the crates (medical supplies). Back up. Go down the ladder, look under the pier. Climb the pole to the hole in the pier. Go back down and enter the pipe on the beach. (A huge rat kills you). Go back up the ladder. Travel to Tad Timov's appartment. Enter. (A dog kills you). Travel (Orb Override asks for the names of the two suspects). Mic Stone, Tad Timov. You are returned to your (Peter Brown's!) appartment. Day Two. An Orb flies in and says there's a boat burning on Pier 5 - investigate. Open MAD, track the suspects in turn. Targets 1 and 2 go to the pier. Track Target 1 (Pier, Temple). Track Target 2 (Pier, Temple, Shop. Meets Target 3 outside, they go to Transamerica Pyramid and rescue an "S". All three go to Doctor's House. The "S" stays. Target 2 goes to the Laundry but Target 3 goes to the Cable Car Barn). Target 3 meets an "S" in the barn. "S" leaves but two more Targets come (4 and 5). They attack Target 3, leave, go to the Doctor's house, fight the two Targets left there (Doctor and "S") Target 4 goes to a Private Club and enters, the other leaves east but can't be tracked. Close MAD, leave appartment. Travel to Pier, examine body (part-human, part-animal, wearing a muzzle). Take muzzle. Examine mouth (broken fang). Examine its hand (finger missing). Travel to Tad Timov's appartment. Enter, select easy arcade. Put the muzzle on the dog. Examine the hanging on the wall (includes three lines and the words heaven and vision). Take camera from table (it has one flash left). Leave appartment. Travel to the Temple. Enter. Get the shield, select easy arcade, hit the objects thrown at you by the figures in black. When the buddah rises, go through the doorway. Each niche contains a statue. Examine the third on the right, back up, first on the left, back up, fourth on the right, back up. From the note you found on the desk in the Bank, this means "The Castle is the Gateway to Hell". Go to the statue of Heaven (second on the left) and use the cloth on it (symbolic representation of the words "four pinches"). Back up. Go up the stairs. Select easy arcade and walk along the acid path. When it's your turn to be branded, get a scroll and go through the window. Outside go right, enter the shop. Examine the old man and the jars. Take four pinches of the jar with three lines on. Smoke the pipe (a vision of two faces, one a chinese girl, one a green creature with bumps on its head), take statue (a rabbit inscribed To Daddy from Ming). Examine scroll, (West is our only chance). Use Mad, info, Zac West (Experimental volunteer). Close MAD. Travel to the Wax Museum. Enter, examine the wax figure (a weathered wax figure). Hit it with the mallet (door opens, you go through). Push the switch on the display and watch the show, go left twice, go up the chimney to find Zac's house. Leave museum. Travel to the shop. Enter. (The man behind the counter is holding a rat's finger). Examine the man (he's running a game). Leave shop. Travel to Transamerica Pyramid. Enter the base. Note the broken chain. Enter the doors (you see a robot attacking a figure). Examine the gun, take it (you leave). Go back in, move into the room. Select easy arcade. Move clockwise round the robot so the person can escape. Note the person's face... Travel to the Doctor's house. Enter. Examine the body on the table (note missing arm). Look at the forehead (has a P carved on it with a dull knife). Enter the back room. Examine the head of the body (P carved on forehead). Examine the test-tube (urine sample). Put urine in flask. Put full flask in robe. Get the letter (read it, note signature N Goring). Leave. Use MAD, info, Noah Goring (Genetic research scientist). Close MAD. Travel to scientist's house. Enter. Examine files, read them in order of date (Noah's disillusionment with his work). Look through the window (Coit Tower, Alcatraz Island, Julius Castle). Look at the table (get matchbook, see white thread and needle). Travel to the cable car barn. Enter. Ride the car. Leave the car once it's inside the central area, avoid the robots, go to the top right block and touch it. Flip the switch (opens an exit at bottom right). Go through the gap to the cable car. Examine the body in the car, examine forehead (P cut into it with a dull knife), examine hand (dragon tattoo). Take the letter, Examine adverts on side of cable car. Leave the same way you came in. Travel to laundry. Go to the door (the laundry is shut!) Travel to private club. Go to door, knock on hatch. (They don't like your face and you are killed!) Travel (Orb Override asks for the suspects' names). Zac West, Noah Goring. You return to your appartment. Day Three. An Orb tells you to investigate a human on the sign at Ghirardelli Square. Track the targets in turn. Targets (1) and (2) arrive. (2) waits but (1) goes up where he is chased by Target (3) who arrives from the building at the top left. Target (1) is left on the sign. (3) returns the way he arrived. Meanwhile (4) and (5) attack Target (2). (4) hides in the alley. (5) and (2) leave and go to the wax museum where (2) stays at the second exhibit and (5) goes up the chimney in the third exhibit. Close MAD, leave appartment. Travel to Ghirardelli Square. Enter the alley (don't go right - a wounded rat kills you). Get the rat's paw, put in robe. Climb the rope. Don't enter the window yet (you break the flask). Go right, see the man hanging from the sign but don't go up yet. Travel to the wax museum. Enter, look closely at figure, examine figure, hit it with the mallet to enter the door. Go to the second exhibit, examine the dead man. See the white thread on the tie (it must be Noah Goring). Use fang on thread (it unpicks, you see an orb card). Get orb card, put it in robe. Back up. (If you go up the chimney at the third exhibit, a rat kills you). Leave. Travel to the shop. Enter (see a man examining a rat's finger). Examine the man. Offer the rat's paw. Play the card game till you win six times. Pick the rat mask with eye holes (on the left). Leave. Travel to the laundry. Go to the door. Go in. Examine the girl. Give the laundry receipt. When invited, follow the girl (you see the man you freed but another one hits you and puts you in a store room). When you come round, the man you rescued opens the door to free you. Get the walking stick, put it in robe. Leave. Travel to Ghirardelli Square. Enter the alley. Climb the rope. Go right. Select easy arcade. Climb the framework using only the solid lines and avoiding the sparks till you get level with the man. Turn left to look at him. Get the ring with the walking stick (so you don't get electrocuted). Put ring in robe. Climb back down (or fall to do it quicker!). Travel to the Private Club. Examine the door. Wear the mask. Knock on the door. You are let in by some rats. Note the marks on the arm one rat has (UNNC). The rats play a dice game. When you lose and are unmasked, the rats advance. Use the full flask on them (they think it's the remedy and fight over it). Quickly get the hatchet and leave through the door. Travel to Ghirardelli Square. Enter alley, Climb the rope, enter the window. (You fall down the stairs). Examine lock on grate. Use ring on lock. When you fall into the room of rats, Phil drops an orb on a stick. Get it quickly. When the rats attack, use the camera on them (the flash blinds them, you escape through the pipe at Hyde Street Pier.) Go down the ladder. Go under the pier. climb the post. Use the hatchet on the underside of the crate (you climb up into the crate, the crates are loaded onto the ferry, taken to Alcatraz and unloaded the other end). Use the hatchet on the crate to escape (you climb out, trip and lose the hatchet as you go left). Examine the cages, each contains a green humanoid. Examine the cage second from left, middle row, to see the green creature from your vision. Give it the statue (you're now friends!). Go to the machine on the left, examine it (cell door access machine). Use orb card on machine (the camera scans you), use orb on a stick to fool it. (The cages open, your green friend takes you to a hot-air balloon). Examine the controls, turn the handle (gas starts to escape), use matchbook, light the gas (you float away). Go to easy arcade mode. Land the balloon on the flat area by Julius Castle. (You fall down a chute and squish an Orb in a room. This room is Hell). Meanwhile the greenies start to kill the Orbs..... Look at the panel on the wall. See where the lava, robots and slaves are. You must open or close the gates so you fill part of the complex with lava, destroy the robots but not the slaves, with lava erupting through the surface buildings. You must survive and routes must be left open from the slaves to Hell and from Hell to Freedom! All the creatures on the surface will revert to their natural human form when this is done. I did it in two bits. First, move the robots to the two rooms at the bottom left. Move the slaves to the Slavery. Close the correct gates to flood the left hand section when you open the gate nearest to the lava and the Cable Car Barn. Now close more gates to flood the other surface outlets but leave a route from the Slavery to Hell and from Hell to Freedom. Bring the rescued slaves to Hell (they carry you to Freedom and put you in a machine. Remember the code from the arm in the club? UNNC) Moving from left to right, push the left button once, the next one to the right twice and the next one to the right once. Push the button above them (the screen lights up). Examine the screen. Select easy arcade mode. Guide the machine through, avoiding the lava (if you find yourself stuck at a gap that's too narrow to get through, you've gone wrong!). The route will take you through all four screens till you get to the sea shore. You emerge at the Ferry Building to see Phil escaping in his ship. You grab a hold on it and are carried up, up and away from San Francisco to ..... where? If the poster on the cable car is anything to go by, it looks like your next stop may be London!